Developed August 2020 - June 2021
Team:
Tools Used:
This game was created as our Major Qualifying Project at Worcester Polytechnic Institute, which is a capstone project demonstrating our abilities in our academic majors. In my case, it satisfied my degree requirements for Computer Science and for Interactive Media and Game Design Technology.
The game had a strong emphasis on accessibility, with many features and design decisions intended to make the game playable by a larger audience. The menu options provided included:
Accessibility was also a factor in the core design of the game: we avoided requiring multiple simultaneous actions or any sort of time pressure to make the game more accessible for people with cognitive or motor disabilities, and we chose red and blue for the polarity colors since they are distinguishable with all forms of dichromatic vision.
My Role: Lead Artist and Visual Director
My role on this project was the single artist on this team of four. I was in charge of designing and implementing every single art asset, environment, texture, and so forth. Least to say, being a solo artist on a year long project of creating an assessible game is an achievement on itself.
Other Notes:
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